Help with a Dwarf Ranger Captain idea

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Help with a Dwarf Ranger Captain idea

Tue Jan 27, 2015 11:38 pm

So, several years ago I started running battle companies against myself (no local players, time, etc) and writing reviews. I modified the original dwarf set up by removing the archers in favor of Rangers. At the time I think I gave both rangers both bows and throwing weapons, but eh, whatever. I played out four or five games, ran the company and upgraded, slaughtering everything in it's path. And then moved on.

viewtopic.php?f=13&t=2551&hilit=Roark%27s+Raiders

So, fast-foward to last month when I saw the Heroforge "custom" 3D printed miniature page/service. I played around with and decided to order a "dwarf ranger" I'd made.

Image

While I might start up another battle company saga, I also wanted to make SBG stats for him. I don't own the Hobbit rule book and probably won't until I can snag one for cheaper. Having no opponents and playing myself or maybe my wife if I can con her into sitting there for awhile doesn't make the new rules a good investment.

So, here is what I have so far:

Move F S D A W C M W F
5”/12cm 5/3+ 4 6 2 2 5 3 1 1

Wargear:
Dwarf Armor, Dwarf Longbow, Throwing Axes, and Caradhras (hand and a half war hammer)

Mountain Dwellers, special force modifying rule, special weapon rule for Caradhras.


So my question for this profile is two (well, three) fold. I wanted a special force modifying rule for Rangers. This guy is supposed to be a captain (or the captain) of the Erebor rangers. I had thought of either a "he counts as a banner" rule or a speed increase similar to Mauhur for +1 point a Ranger.

The second rule, for the war hammer. Historically smaller war hammers were used as much to bruise and incapacitate a foe as much as out right kill. I wanted something more than just +1 to wound with no -1, though thats pretty much a dwarf hero standard it seems. or use that, and add a "if the captain hits a warrior sized model with Caradhras but does not wound, roll a dice. On a 6, that model is stunned and can only move in the next turn." I dunno, I just wanted something a little different. If there are rules in the Hobbit (bash, piercing strike, stun etc) I'm ignorant of how they work.

And finally, points cost. I know three special rules his pretty hefty. The raw stats are in line with the dwarf captain, Madril, and Arathorn, though again special rules would unbalance that (if the speed rule was used, he'd raise up to speed 7"/16 with the rest.

Suggestions? Thoughts? Obviously "it's my game I can do as I want" works too, but I was trying to balance it out objectively and not just Aragon/Gil-Galad/Boromir in a dwarf body.
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Re: Help with a Dwarf Ranger Captain idea

Thu Feb 05, 2015 11:50 am

My first impression is that there is a bit too much of everything.

First strength: 6 is pretty much for anything but a troll. 5 is rare; Dwalin has strength 5. Personally I think 4 would be ok for this dwarf.

The model has a bow in its hand so skip the throwing axes. They are nice and of course you can have both, but I would have just one.

Also either the banner quality or the Mahur-rule with bigger movement. I think the bigger movement would be nice; some dwarves that would actually go faster than other models. But still slower than Mahur, my opinion.

The hammer special rule could be the "Bash" of the new Hobbit-rules, which is for hammers and such: before the Duel you must say you want to bash. If you win, instead of making strikes you both roll D6 add your strength values and see who wins. If the basher wins the enemy is knocked to the ground.
I think it is a bit complicated rule, as well as many of the other new special strikes, but it would be in line with the rest of the game. Maybe it is nicer to come up with a totally new rule.

The points would be at least 55 - compared to Thorns company - but the exact amount depends of the sum of the strength, wargear and the rules.

Anyway, I like the idea and it is nice to have medium size heroes with personality and not just normal captains or the biggest and baddest ones.

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Re: Help with a Dwarf Ranger Captain idea

Fri Feb 06, 2015 10:38 pm

Kalle wrote:My first impression is that there is a bit too much of everything.

First strength: 6 is pretty much for anything but a troll. 5 is rare; Dwalin has strength 5. Personally I think 4 would be ok for this dwarf.

The model has a bow in its hand so skip the throwing axes. They are nice and of course you can have both, but I would have just one.

Also either the banner quality or the Mahur-rule with bigger movement. I think the bigger movement would be nice; some dwarves that would actually go faster than other models. But still slower than Mahur, my opinion.

The hammer special rule could be the "Bash" of the new Hobbit-rules, which is for hammers and such: before the Duel you must say you want to bash. If you win, instead of making strikes you both roll D6 add your strength values and see who wins. If the basher wins the enemy is knocked to the ground.
I think it is a bit complicated rule, as well as many of the other new special strikes, but it would be in line with the rest of the game. Maybe it is nicer to come up with a totally new rule.

The points would be at least 55 - compared to Thorns company - but the exact amount depends of the sum of the strength, wargear and the rules.

Anyway, I like the idea and it is nice to have medium size heroes with personality and not just normal captains or the biggest and baddest ones.


Awesome, thanks! The profile got shoved together unfortunately. His strength is just 4 to keep in line with most other good captain's and heroes while the defense went up one compared to the stock rangers.

Thanks for the rest! Something to think on for sure!
Baruk Khazâd! Khazâd ai-mênu!

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