Numenor Cavalry - Playtest

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Re: Numenor Cavalry - Playtest

Tue Nov 24, 2015 4:27 pm

All they have at present is light infantry like Dale or Harad. I mean guys in very heavy armor, like the fountain court, with the option to take two handed swords, shields, spears, longbows and that is strength four basic. Will some kind of rule that might make them resistant to magic or give them re-rolls against orcs and spirits, blades of westerness perhaps.

Numenorian infantry has long been considered subpar, what with fight four being so common these days. These new horsemen and the old warriors could be retooled to be the lesser men that fought under numenor's banner; while these new troops would be the proper representation of the exiles themselves or just the ones that are old enough to have been considered seasoned before the war started.

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Re: Numenor Cavalry - Playtest

Wed Nov 25, 2015 8:33 am

Quote Cal585's post in the old Numenorean Horse Archer thread:

None of those quotes mention anything about Numenorean cavalry, only that they were skilled riders/hunters (in a peaceful setting?). So they don't contradict themselves. I personally quite like having Numenoreans as an infantry focused army. Not that I'm against cavalry entirely, particularly as the Numenorean heroes can buy them, but I'd prefer any cavalry to be limited to elites or guards. If you have a scarcity of warhorses, then they're probably going to be found with the wealthy or specialised troops.

My suggestion would be an elite Numenorean troop type with heavy armour who can buy a horse/longbow/shield/lance.

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Re: Numenor Cavalry - Playtest

Wed Nov 25, 2015 8:34 am

Quote Kalle's post in the old Numenorean Horse Archer thread:

Good point Freddie about the Isengard troll.
There must be a lot of stuff that GW invented for the game (or some at least) that can't be really found in the books, but they have become a norm with players during the years. I should have examples of course.

That of course doesn't mean that we shouldn't be careful with the new things we invent.

I think Numenor cavalry is ok, since their kings have horses.

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Re: Numenor Cavalry - Playtest

Wed Nov 25, 2015 8:35 am

None of those quotes mention anything about Numenorean cavalry, only that they were skilled riders/hunters (in a peaceful setting?). So they don't contradict themselves. I personally quite like having Numenoreans as an infantry focused army.


Hi, yes the quotes I posted earlier were concerning their use of archery and steel bows. Here are a few regarding horses.
      Unfinished Tales: The Third Age

      ‘In Númenor all journeyed from place to place on horseback; for in riding the Númenóreans, both men and women, took delight, and all the people of the land loved horses, treating them honourably and housing them nobly. They were trained to hear and answer calls from a great distance, and it is said in old tales that where there was great love between men and women and their favourite steeds they could be summoned at need by thought alone.’

      The Númenóreans were extremely skilled in arts and craft, with the forging of weapons and armour; although they were a peaceful people, their weapons, armour, and horse-riding skills could not be contested anywhere else in Arda, save for the Valar.

      The Dúnedain were skilled in riding and loved horses. They could even call them in their thoughts, if bound by friendship. Númenor had no paved roads, so that the carriages could move on them more easily. From the Noldor they learned the art of forging swords, axes, spears, knives, but mostly bows; their arrows resembled dark clouds falling upon the enemies.
      http://tolkiengateway.net/wiki/N%C3%BAmen%C3%B3reans

      The Númenóreans, were skilled in the art of husbandry, breeding great horses that roamed across the open plains in Mittalmar.
      https://en.wikipedia.org/wiki/N%C3%BAmenor


Not that I'm against cavalry entirely, particularly as the Numenorean heroes can buy them, but I'd prefer any cavalry to be limited to elites or guards. If you have a scarcity of warhorses, then they're probably going to be found with the wealthy or specialised troops.


Actually the funny thing is it's kind of the other way around! There is writing saying that the Numenorean nobles were so tall they couldn't ride horses in to battle; Elendil was the tallest of Men who escaped the Downfall (7'11" or 2.41 m), while on the other hand there are places Tolkien mentioned the Numenorean army also using native auxillia troops, especially horsemen.

Of course noone is suggesting taking horse options away from the heroes and captains of numenor :D , but it could be relevant to discussions about what wargear would be appropriate for the sort of Elite Numenoreans that Wan Shi Tong is talking about.

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Re: Numenor Cavalry - Playtest

Thu Nov 26, 2015 12:44 pm

Speaking Purely from a Game perspective here.

I would hate to see Numenor get a super powered Troops choice. I have played alot of Numenor and Last aliiance armies, and have never found them in need or in want of a more elite troop choice.

What I have found with the Numneor as an army is that they really heavily on their Heroes to carry the day. Nearly all of their damage output comes from Elendil, Isildur and the Captains. The fact that their unique heroes have to work so much in the army and that troops are literally their to back them up and take up space is what makes Numenor such an interesting and powerful army.

By adding an elite choice unit similar to say a Fountain Court Guard will make players want to take the fancy special troops over the backbone infantry, This in turn means theirs less points to spend on heroes and the dynamic that the army has changes into a army that is literally the same as Gondor, (Fountin court shield wall spam). If you want to play a Defense 7 shield wall with a super hero play Gondor with King mode Aragorn.

This is one of those I want my cake and eat it moments. We have already added a major unit to the Numenor list in cavalry which changes what they can do on a strategic level drastically. Why do we need to add more? At the very least one needs to see how a singular new addition goes before bringing in more stuff.

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Re: Numenor Cavalry - Playtest

Thu Nov 26, 2015 3:20 pm

We have already added a major unit to the Numenor list in cavalry which changes what they can do on a strategic level drastically. Why do we need to add more? At the very least one needs to see how a singular new addition goes before bringing in more stuff.


Agreed. Access to cavalry is a big deal, and in Numenor's case doubles the amount of warriors they have available. It's interesting to look up these legends of more than 2m tall warriors and heroes, but there's no need to rush anything.
Just having access to the faster models and a little variety has rekindled my interest in the army - I have a lot of Numenoreans who've spent 3 years in my garage :D

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Re: Numenor Cavalry - Playtest

Thu Dec 10, 2015 4:07 pm

I love this profile, I'll be testing it next week!
I think they seem really balanced, with the low strength and mid range def, but still a hard hitting block with so many options, I might get my hands on some of the Unreleased Miniature cit guard mounted and do some head swaps!

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